// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: VertShader.vsh ********

// File data
static const char _VertShader_vsh[] = 
	"attribute highp vec4  inVertex;\r\n"
	"attribute highp vec2  inTexCoord;\r\n"
	"\r\n"
	"uniform highp mat4  MVPMatrix;\r\n"
	"\r\n"
	"varying mediump vec2  TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tgl_Position = MVPMatrix * inVertex;\r\n"
	"\tTexCoord = inTexCoord;\r\n"
	"}\r\n";

// Register VertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 221);

// ******** End: VertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: VertShader.vsc ********

// File data
A32BIT _VertShader_vsc[] = {
0x10fab438,0x1ec24bf5,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x9b020000,0x0,0x4000000,0x0,0x9000000,0x2,0x0,0x20000,0x0,0x0,0xa2010000,0x55535020,0x20,0x196,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x6,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x100000,0x800006,0x1,0x0,0x10001,0x1,0x20001,0x2,0x30001,0x3,0x40001,0x4,0x50001,0x5,0x60001,
0x6,0x70001,0x7,0x80001,0x8,0x90001,0x9,0xa0001,0xa,0xb0001,0xb,0xc0001,0xc,0xd0001,0xd,0xe0001,0xe,0xf0001,0xf,0x3f,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0800200,0x28a11001,0x2,0x20007,0x80018000,0x80048004,0x0,0x0,0x4,0x10001,0x10001,0x4040001,0x1,0x50bfa10,0x3205f000,0x60d10a8,0x605f020,0x48113898,0x606f000,0x8a153882,0x606f000,0xcc193882,0x205f040,0x8038a2,0x1001e060,0x62883,0x10000000,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6c670500,0x736f505f,0x6f697469,0x100006e,0x30505,0x100,0x4000001,0xf00,0x4d50564d,0x69727461,0x78,0x30316,0x100,0x10000001,0xffff,0x65566e69,0x78657472,0x5000000,0x304,0x1000001,0x40000,0x5400000f,0x6f437865,0x64726f,0x5030000,0x1000002,0x10000,0x3000200,0x6e690000,0x43786554,0x64726f6f,0x3000000,0x304,0x1000001,0x40400,0x3,
};

// Register VertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsc("VertShader.vsc", _VertShader_vsc, 699);

// ******** End: VertShader.vsc ********

